Search found 222 matches

by davenovak
Sun Apr 22, 2012 7:13 am
Forum: Support (Vault Professional)
Topic: VS 11 Beta?
Replies: 26
Views: 27924

Re: VS 11 Beta?

Glad you got it working. From what I've seen, once you get it working, it works just as reliably as it does under VS-2010, VS-2008, and VS-2005. I've had not problems whatsoever after several weeks of solid use.

What a difference Visual Studio Vault integration makes!
by davenovak
Wed Apr 11, 2012 7:02 pm
Forum: Support (Vault Professional)
Topic: VS 11 Beta?
Replies: 26
Views: 27924

Re: VS 11 Beta?

The entries for VaultVsipClient.dll and FortressConnectionService.dll would definitely be different in your configuration, as would the registry location of everything under HKLM (as I don't think 32-bit machines have the Wow6432Node part). You will also note that the items under HKCU and HKLM are e...
by davenovak
Mon Apr 09, 2012 4:18 pm
Forum: Support (Vault Professional)
Topic: VS 11 Beta?
Replies: 26
Views: 27924

Re: VS 11 Beta?

That's fine; I assumed I was in uncharted/unsupported territory doing this.

I'll let you know how it goes in a few weeks. But after about a full day of using it, so far no problems whatsoever.
by davenovak
Mon Apr 09, 2012 3:42 pm
Forum: Support (Vault Professional)
Topic: VS 11 Beta?
Replies: 26
Views: 27924

Re: VS 11 Beta?

UPDATE -- Since apparently all that was lacking was registry key, I did some careful registry extraction and indeed got it working. I've attached the registry script that made it work for me, though you will need to keep in mind the following: * I am using Vault Standard, version 5.1.2 * I have vaul...
by davenovak
Sun Apr 08, 2012 12:04 pm
Forum: Support (Vault Professional)
Topic: VS 11 Beta?
Replies: 26
Views: 27924

Re: VS 11 Beta?

A few weeks ago we "upgraded" from Visual Studio 2008 to Visual Studio 2010 . . . and have since found ourselves very frustrated with the poor performance and general "lag" we experience using VS-2010. Everyone on the team is having these issues, so it's not just one or two peopl...
by davenovak
Mon Mar 12, 2012 8:30 am
Forum: Support (Vault)
Topic: The URL-encoded form data is not valid.
Replies: 3
Views: 5704

Re: The URL-encoded form data is not valid.

Adding that line above did resolve the issue -- thanks! As to Vault 6.0, I would like to hope that you are considering showing the Undo Checkout List in a hierarchical fashion rather than always showing all checkouts for the entire repository. In other words, I'd like the ability to filter by a part...
by davenovak
Mon Mar 12, 2012 8:26 am
Forum: Support (Vault)
Topic: Undo checkout on web interface doesn't work
Replies: 8
Views: 7196

Re: Undo checkout on web interface doesn't work

That worked for me -- thanks!
by davenovak
Sun Mar 11, 2012 7:36 am
Forum: Support (Vault)
Topic: Undo checkout on web interface doesn't work
Replies: 8
Views: 7196

Re: Undo checkout on web interface doesn't work

I'm also having this same problem -- I cannot Undo Checkout from any web browser. Do you have a solution for this issue yet?
by davenovak
Thu Mar 08, 2012 7:04 am
Forum: Support (Vault)
Topic: Checkouts missing from Visual Studio "Vault Pending Changes"
Replies: 5
Views: 4446

Re: Checkouts missing from Visual Studio "Vault Pending Chan

I'm sorry, but I'm not seeing that option at all. If you can tell me how the project file itself would differ with that change, I can update the project manually with this change for testing purposes.
by davenovak
Tue Mar 06, 2012 3:01 pm
Forum: Support (Vault)
Topic: Checkouts missing from Visual Studio "Vault Pending Changes"
Replies: 5
Views: 4446

Re: Checkouts missing from Visual Studio "Vault Pending Chan

The solution is bound as are all other projects. The solution is located under: CryENGINE3\Code\Solutions. All other projects are elsewhere under CryENGINE3\Code

I've attached the solution file for your review.
by davenovak
Tue Mar 06, 2012 9:58 am
Forum: Support (Vault)
Topic: Checkouts missing from Visual Studio "Vault Pending Changes"
Replies: 5
Views: 4446

Checkouts missing from Visual Studio "Vault Pending Changes"

We are using Vault 5.1.2 and both Visual Studio 2008 and Visual Studio 2010 along with the SourceGear Vault Standard Visual Studio Enhanced Client . The problem we're seeing is that, with one project in particular, files get checked out automatically when changes are made (as expected) but then neve...
by davenovak
Fri Feb 24, 2012 5:43 am
Forum: Support (Vault)
Topic: Can I tell Vault Client to ignore certain files on GET?
Replies: 6
Views: 6467

Re: Can I tell Vault Client to ignore certain files on GET?

I understood you correctly, and if we only talking about a few hundred file, a couple of folders, and low "churn", this would be a reasonable approach. But what we have is 50,000+ files, 10,000+ directories, and lots of "churn" from dozens of developers and artists. Maintaining s...
by davenovak
Tue Feb 21, 2012 8:58 pm
Forum: Support (Vault)
Topic: Can I tell Vault Client to ignore certain files on GET?
Replies: 6
Views: 6467

Re: Can I tell Vault Client to ignore certain files on GET?

Unfortunately, using command line really isn't feasible either, unless of course CLC supports exclusions through its interface. The reason is because we typically want to do a GET from the root and there are hundreds of directories and tens of thousands of files (of varying file types). Maintaining ...
by davenovak
Tue Feb 21, 2012 5:24 pm
Forum: Support (Vault)
Topic: Can I tell Vault Client to ignore certain files on GET?
Replies: 6
Views: 6467

Re: Can I tell Vault Client to ignore certain files on GET?

Unfortunately these art updates are very common and are interspersed with files that we DO want. And moving them to a separate folder would make life very difficult for the artists as they depend upon the other files in the folders where they currently live.

I wish I could cloak by file type. :(
by davenovak
Tue Feb 21, 2012 4:47 pm
Forum: Support (Vault)
Topic: Can I tell Vault Client to ignore certain files on GET?
Replies: 6
Views: 6467

Can I tell Vault Client to ignore certain files on GET?

So here's our situation: we are building a game which includes a number of very heavy (i.e., large) Art assets (e.g., file types such as *.max). These are interspersed throughout the source branch rather than all under a common "Art" folder as this makes it far more convenient for artists....