Saving large files stalls on Windows.

Support for our DiffMerge utility.

Moderator: SourceGear


Posts: 8
Joined: Tue Dec 08, 2015 11:43 am
PostPosted: Tue Dec 08, 2015 11:47 am
The whole UI of diffmerge locks up, and my teammates were closing it down thinking it was crashing. I think it's critical for save file to occur on a separate thread and control a small progress bar. This is a huge bug.

Posts: 3486
Joined: Tue Dec 16, 2003 1:17 pm
Location: SourceGear
PostPosted: Tue Dec 08, 2015 1:22 pm
Thanks for the report. I'll need to grab some additional information.

- Was this during a diff or merge?

- What were sizes of the files used in the operation as well as the size of the saved file (assuming the process is not killed)?
Jeff Clausius
SourceGear

Posts: 8
Joined: Tue Dec 08, 2015 11:43 am
PostPosted: Tue Dec 08, 2015 2:39 pm
Here is the information you've requested. I was doing a merge of a 20,000 line Unity3D scene file that is 2.64 MB. There were only 8 lines that needed to change.

Posts: 3486
Joined: Tue Dec 16, 2003 1:17 pm
Location: SourceGear
PostPosted: Tue Dec 08, 2015 2:47 pm
OK. Thank you for the details.
Jeff Clausius
SourceGear

Posts: 8
Joined: Tue Dec 08, 2015 11:43 am
PostPosted: Tue Nov 21, 2017 9:38 am
This is still an issue a few years later. I guess you guys don't care.

Posts: 8451
Joined: Wed Jun 21, 2006 8:24 pm
Location: SourceGear
PostPosted: Tue Nov 21, 2017 2:02 pm
zippo227: If you don't mind, I'm going to jump in on this one and see what I can do. Would you be willing to email me at support at sourcegear.com with a link to this thread? Since I wasn't in on the previous discussion, I would like to ask additional questions, and try to recreate the scenario.
Beth Kieler
SourceGear Technical Support

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